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@tmrw-realityos/charm / Node
Class: Node
Extended by
Constructors
new Node()
new Node():
Node
Returns
Defined in
packages/charm/src/scene/node.ts:55
Properties
bounding
bounding:
AABB
Defined in
packages/charm/src/scene/node.ts:48
children
children:
Node[]
Defined in
packages/charm/src/scene/node.ts:44
childrenBounding
childrenBounding:
AABB
Defined in
packages/charm/src/scene/node.ts:49
enabled
enabled:
boolean=true
Defined in
packages/charm/src/scene/node.ts:37
id
id:
number
Defined in
packages/charm/src/scene/node.ts:31
index
index:
number=-1
Defined in
packages/charm/src/scene/node.ts:32
is_hover
is_hover:
boolean=false
Defined in
packages/charm/src/scene/node.ts:53
layers
layers:
number=3
Defined in
packages/charm/src/scene/node.ts:34
mesh?
optionalmesh:Mesh
Defined in
packages/charm/src/scene/node.ts:40
name
name:
string
Defined in
packages/charm/src/scene/node.ts:33
outline
outline:
boolean=false
Defined in
packages/charm/src/scene/node.ts:38
owner?
optionalowner:unknown
Defined in
packages/charm/src/scene/node.ts:51
parent
parent:
null|Node
Defined in
packages/charm/src/scene/node.ts:43
primitives
primitives:
IPrimitive[]
Defined in
packages/charm/src/scene/node.ts:41
skin?
optionalskin:Skin
Defined in
packages/charm/src/scene/node.ts:46
transform
transform:
Transform
Defined in
packages/charm/src/scene/node.ts:35
last_index
staticlast_index:number=0
Defined in
packages/charm/src/scene/node.ts:29
Accessors
material
getmaterial():null|Material
setmaterial(m):void
Parameters
• m: Material
Returns
null | Material
Defined in
packages/charm/src/scene/node.ts:68
siblings
getsiblings():Node[]
Returns
Node[]
Defined in
packages/charm/src/scene/node.ts:180
Methods
addChild()
addChild(
node):void
Parameters
• node: Node
Returns
void
Defined in
packages/charm/src/scene/node.ts:127
centerIn()
centerIn(
parent):void
Parameters
• parent: Node
Returns
void
Defined in
packages/charm/src/scene/node.ts:139
clear()
clear():
void
Removes all children and sets up transform to identity
Returns
void
Defined in
packages/charm/src/scene/node.ts:85
clone()
clone(
inDepth):Node
Parameters
• inDepth: boolean = true
Returns
Defined in
packages/charm/src/scene/node.ts:168
collectMaterials()
collectMaterials(
materials):void
Used to get a list of materials used in this branch of the scene tree
Parameters
• materials: Map<string, Material>
Returns
void
Defined in
packages/charm/src/scene/node.ts:315
copyFrom()
copyFrom(
n):void
doesnt copy children, just node properties
Parameters
• n: Node
Returns
void
Defined in
packages/charm/src/scene/node.ts:112
destroy()
destroy():
void
Returns
void
Defined in
packages/charm/src/scene/node.ts:123
findNodeByName()
findNodeByName(
name):undefined|Node
Parameters
• name: string
Returns
undefined | Node
Defined in
packages/charm/src/scene/node.ts:301
getOwner()
getOwner():
unknown
Used in case this node is attached to some entity
Returns
unknown
Defined in
packages/charm/src/scene/node.ts:327
getWorldPosition()
getWorldPosition(
out?):vec3
Calculates the world space position by applying all ancestor transformations in the scene graph.
Parameters
• out?: vec3
Returns
vec3
Defined in
packages/charm/src/scene/node.ts:101
globalToLocal()
globalToLocal(
v,out?):vec3
converts a global coordinate to local coordinates (slow: generates the inverse matrix!)
Parameters
• v: vec3
• out?: vec3
Returns
vec3
Defined in
packages/charm/src/scene/node.ts:231
globalToLocalVector()
globalToLocalVector(
v,out?):vec3
converts a global vector to local coordinates (slow: generates the inverse matrix!)
Parameters
• v: vec3
• out?: vec3
Returns
vec3
Defined in
packages/charm/src/scene/node.ts:238
localToGlobal()
localToGlobal(
v,out?):vec3
converts a local coordinate to globals coordinates
Parameters
• v: vec3
• out?: vec3
Returns
vec3
Defined in
packages/charm/src/scene/node.ts:210
localToGlobalVector()
localToGlobalVector(
v,out?):vec3
converts a local vector to globals coordinates
Parameters
• v: vec3
• out?: vec3
Returns
vec3
Defined in
packages/charm/src/scene/node.ts:216
orientTo()
orientTo(
pos,cylindric):void
Parameters
• pos: vec3
• cylindric: boolean = true
Returns
void
Defined in
packages/charm/src/scene/node.ts:253
querySelector()
querySelector(
selector):undefined|Node
Parameters
• selector: string
Returns
undefined | Node
Defined in
packages/charm/src/scene/node.ts:288
removeChild()
removeChild(
node):void
Parameters
• node: Node
Returns
void
Defined in
packages/charm/src/scene/node.ts:156
setLayerBit()
setLayerBit(
bit,v,recursive):void
Parameters
• bit: number
• v: boolean
• recursive: boolean = true
Returns
void
Defined in
packages/charm/src/scene/node.ts:342
setLayers()
setLayers(
v,recursive):void
assign a layer bitmask to this node (and its children)
Parameters
• v: number
• recursive: boolean = true
Returns
void
Defined in
packages/charm/src/scene/node.ts:334
updateBounding()
updateBounding():
void
Updates the bounding taking into account mesh bounding and transfrom (not including children)
Returns
void
Defined in
packages/charm/src/scene/node.ts:272
updateChildrenBounding()
updateChildrenBounding():
void
Updates the bounding taking into account node.bounding and all children childrenBoundings
Returns
void
Defined in
packages/charm/src/scene/node.ts:279
updateTransforms()
updateTransforms():
void
iterates through every transform and updates world matrix and bounding, it propagates to children
Returns
void
Defined in
packages/charm/src/scene/node.ts:198
updateWorldMatrix()
updateWorldMatrix(
fast):mat4
Updates the global matrix in transform taking into account the node ierarchy
Parameters
• fast: boolean = false
if true it asumes the parent global matrix is already updated
Returns
mat4